About us

DROP Studio was born as the spiritual successor of Nightwolves Studio, a small team of two passionate young creators driven by our love for games.
At that time, building our own engine was beyond our reach, so we started modifying existing ones — mostly titles based on the id Engine, such as Jedi Outcast and Jedi Academy. We even had early plans for Doom 3.

Later, we experimented with mods and scripting in Counter-Strike, creating our own zombie mode long before “zombie survival” became a trend. It wasn’t perfect, but the mechanics worked — and it was fun.
We also designed missions and models for Operation Flashpoint, purely for our own enjoyment.

Our most ambitious project came later — a heavily modified server script for the legendary MMORPG World of Warcraft. We built an entirely new world, story, and quests. In collaboration with other fans, we released The Last Blood(Posledná Krv), followed by several sequels — one even set in the world of GTA: San Andreas.

But we always wanted more.
We were drawn to realism and simulation, to harsh and mysterious worlds inspired by myth, history, and human psychology. Our goal was to create emotionally powerful experiences that explore the moral and philosophical “grey zones” of existence — a fascination that remains with us to this day.

Over time, life took us in different directions. The original team evolved into Triglaw, and later into DROP — a studio that refuses to chase trends or produce disposable entertainment.
Our mission is to craft games that challenge conventions and shift paradigms — through mysterious, immersive, and emotionally charged interactive stories rooted in the legacy of our earlier work.


Igor Korček
Creative Director
📧 bog@triglaw.sk

Ladislav Odstrčil
Lead Unreal Developer
📧 dev@triglaw.sk

Miriam Sabolová
Graphic Designer
📧 art@triglaw.sk